Projects

02
Yokai Hunter
Overview:
A 2D metroidvania style game following the journey of a "Seeker" in the retro-futurist magical city of Nova Cerulis. As a non-magical person, the game's core feature is the use of mundane items –such as water or silver powders– to counter the magical abilities of foes. In development, with a prototype on itch.io!
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Contributions:
- Lead a team of 5 developers, designers, and artists by writing documentation, managing and tracking tasks, and reviewing code/levels/art.
- Developed and many core features of the game, ranging from movement to use of items.
- Plotted branching narratives in Twine and integrated that work into the dialogue system created in Unity.
- Designed 7 levels using both open source assets and assets created by the team.
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Tools used: Unity, Twine, Photoshop
03
The Spread of Corruption
Overview:
A 2D turn based rogue-like dungeon crawler made for the 2023 Cosmic Horrors Game Jam. About an adventurer surviving a dungeon overrun by the force of "Corruption;" the player is continuously corrupted as they strengthen themselves in their struggle to survive. Features procedurally generated levels, enemies and items.
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Contributions:
- Designed, developed, and implemented all characters, items, UI, and dialogue.
- Created procedural generation algorithms for randomized but cohesive levels
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Tools used: Unity


04
Cerulis
Overview:
A 2D metroidvania style game following the journey of a "Seeker" in the retro-futurist magical city of Nova Cerulis. As a non-magical person, the game's core feature is the use of mundane items –such as water or silver powders– to counter the magical abilities of foes. In development, with a prototype on itch.io!
​
Contributions:
- Lead a team of 5 developers, designers, and artists by writing documentation, managing and tracking tasks, and reviewing code/levels/art.
- Developed and many core features of the game, ranging from movement to use of items.
- Plotted branching narratives in Twine and integrated that work into the dialogue system created in Unity.
- Designed 7 levels using both open source assets and assets created by the team.
​
Tools used: Unity, Twine, Photoshop