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Projects

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02

Yokai Hunter

Overview:

A 2D metroidvania style game following the journey of a "Seeker" in the retro-futurist magical city of Nova Cerulis. As a non-magical person, the game's core feature is the use of mundane items –such as water or silver powders– to counter the magical abilities of foes. In development, with a prototype on itch.io!

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Contributions:

- Lead a team of 5 developers, designers, and artists by writing documentation, managing and tracking tasks, and reviewing code/levels/art.

- Developed and many core features of the game, ranging from movement to use of items.

- Plotted branching narratives in Twine and integrated that work into the dialogue system created in Unity.
- Designed 7 levels using both open source assets and assets created by the team.

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Tools used: Unity, Twine, Photoshop

03

The Spread of Corruption

Overview:

A 2D turn based rogue-like dungeon crawler made for the 2023 Cosmic Horrors Game Jam. About an adventurer surviving a dungeon overrun by the force of "Corruption;" the player is continuously corrupted as they strengthen themselves in their struggle to survive. Features procedurally generated levels, enemies and items. 

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Contributions:

- Designed, developed, and implemented all characters, items, UI, and dialogue.

- Created procedural generation algorithms for randomized but cohesive levels

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Tools used: Unity

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04

Cerulis

Overview:

A 2D metroidvania style game following the journey of a "Seeker" in the retro-futurist magical city of Nova Cerulis. As a non-magical person, the game's core feature is the use of mundane items –such as water or silver powders– to counter the magical abilities of foes. In development, with a prototype on itch.io!

​

Contributions:

- Lead a team of 5 developers, designers, and artists by writing documentation, managing and tracking tasks, and reviewing code/levels/art.

- Developed and many core features of the game, ranging from movement to use of items.

- Plotted branching narratives in Twine and integrated that work into the dialogue system created in Unity.
- Designed 7 levels using both open source assets and assets created by the team.

​

Tools used: Unity, Twine, Photoshop

© 2023 by Jack Korcuska.

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