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Design Documents

Below you can explore design documents from video games, interactive novels, and TTRPGs I've worked on, as well as some that I haven't yet worked on.

Fallout: Miami Exterior Design Doc

A design document for an area in the open world of Fallout: Miami; a swamp near the settlement of Flamingo Trailer Park.

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"Nova Cerulis" GDD 

A game design document covering the game mechanics, art direction, and narrative design for a metroid-vania prototype.

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"Conquest of Shornigov" GDD

A sample of a larger design document developed for "Conquest of Shornigov," a interactive novel game in development for publisher Choice of Games.

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Status Effect System TDD

A technical design document covering the implementation of the status effect system for an unannounced project in Unity, details omitted, and shown here to demonstrate more of my technical understanding.

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