Jack Korcuska
510-318-4500
Education Tufts University. Magna Cum Laude. Political Science and Philosophy double major. Cognitive Science minor.
Oxford Visiting Student. Politics, Philosophy, and Economics at Oxford (2021-2022 academic year).
Game Design and Production Experience
Project Pinwheel, Narrative Designer (November 2023-Present)
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Work in the studio's writers room on a high scope, dark fantasy text-based game/visual novel, matching writing and tone to vision set by the Director.
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Write dialogue for NPCs and Player characters, create branching narrative paths in Ren’Py based on player’s decisions. 10,000+ lines and counting of dialogue and descriptions
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Write detailed scene descriptions down to framing of shots, character expressions, and tone of voice lines.
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Develop lore design documents for cities and other major locations for the writing and art teams.
Game Writer, Choice of Games (November 2024-Present)
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Solo designer/developer supported by publisher Choice of Games on an interactive fiction game in an occult fantasy setting, with the player taking the role of a villain/anti-hero depending on their choices.
Game Master/Designer, Danger Wizard, (June 2024 - Present)
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GM professionally for bars, games venues, and after school programs, creating novel one-shot and mini-campaign stories for players of any experience who wish to participate.
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Write engaging adventure modules tailored to specific kinds of player experiences. Develop lore for cities, kingdoms, and continents, with settings from DnD’s heroic fantasy, Cyberpunk’s dystopian mysteries, and Vampire’s political intrigue.
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Exterior Level Designer + Writer, Fallout: Miami (January 2023-January 2025)
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Work with Lead Writer to create characters, key story beats, and choices for the player that center around the classic themes of the Fallout universe in the context of the diverse mix of cultures and politics in Miami.
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Design narratives and write dialogue for player quests, as well as menus, item descriptions, and “barks.”
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Create design documents detailing layout of exterior environments, and implement design document into Bethesda Creation Kit using assets created by 3D artists.
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monkeyWizard Studios, Freelance Game Dev/Designer (February 2023-Present)
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Freelance contract work for video and TTRPG game studios (including for Golden Lasso Games’ Starscape and Sony Interactive); as well as personal projects.
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Extensive use of Unity and Unreal 5 in most video game projects, whether for game jams, person projects, or paying clients. Particular knowledge of using Unreal's Blueprint system with others' work, PCG for populating environments, and implementing Articy:draft into Unreal for narrative scripting and design.
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Other Relevant Work Experience
Further, Business Development Representative (May 2024-Present)
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Lead generation and business development for data consulting firm, with high-tech B2B companies as clients.
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Prospect and undertake outbound customer acquisition, with clients in high tech industries ranging from Saas, robotics, telecommunications, medical tech, including Google and Adobe.
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ProPatria, Project Director (August 2020- May 2022)
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Founded and directed a student run PAC focused on digital advertising for progressive candidates ahead of the 2020 election and the 2020 Georgia runoff elections.
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Secured fundraising, filed FEC reports, organized and managed workflows for graphic design and software teams using Agile development methodology to create programs ensuring advertising was as effective as possible.
U.S. Department of State, China Desk Intern (September 2020- July 2021)
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Monitored, assessed, and briefed on Chinese investments in sub-Saharan Africa across a variety of political and economic sectors.
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Created 40+ comprehensive weekly summaries and analysis of China-related traditional and social media activity in sub-Saharan Africa.
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Created a database of 250 experts in Sino-African relations and connected experts to stakeholders in the Department of State.
Locus Analytics and Haas Business School Joint Research Project. Research Intern (Summer 2020)
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Managed a team of interns, researched technology and innovation at university ecosystems across the country
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Analyzed qualitative and quantitative university-level data, company-level data, and local macroeconomic data using a combination of Excel and Stata.
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Created a network of key nodes for innovation across 50+ universities studied, with particular focus on technologies developed by university centers, and their connection to business and VC and the processes of moving technology products to market.
Skills and Interests
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Academics: History, International Relations, Politics, Economics, Philosophy.
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Skills: Game design, game development, level design, narrative design, writing, TTRPGs, project management and organization, communication, remote work.
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Software: Microsoft Suite, Twine, Ren’Py, Unity, Bethesda Creation Kit, Python Jira, familiarity with Agile and Kanban methodologies, GitHub.
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Languages: Native English, fluent French; working Mandarin
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Dedicated martial artist, studied one form or another since preschool.